Vantari VR — Co-Founder / CTO
www.vantarivr.com
2017 – 2025 | Fully Remote
Vantari VR is a medical technology startup delivering virtual reality based clinical training and simulation. I co-founded the business, bootstrapped the early technology, and led the engineering organisation through seed funding and into a pre-Series-A stage, with teams distributed across Australia and the United States.
Leadership and Impact
- Built and led the technical side of the business (~15 technical staff out of ~30 staff at peak), established the engineering culture, practices and delivery focus across a remote, multi-timezone team
- Defined core technology strategy and product direction, aligning engineering capability with business needs across hospitals, universities and medical device OEM markets
- Grew delivery capability from two simulations per-annum (2020) to 20+ simulations per-annum across multiple medical domains (critical care, cardiology, ultrasound) for customers globally (Australia, US, Europe)
- Supported the company’s entry into the US market in 2022, where the platform won key customers in competitive evaluation based largely on technical merit
- Prioritised professional development, mentoring and growth; used design and code reviews as coaching opportunities to build engineering capability across the team
Product Design and Strategy
Contributed significantly to product strategy, aligning market opportunities, technical strategy, and engineering capability. Key fundamental contributions include:
- Human Factors and Product Philosophy
- Championed a Human Factors driven approach to VR training, ensuring interaction models, UI and learning experience design were purposeful, intuitive and outcome-focused
- Established product principles that prioritised training effectiveness over spectacle, helping differentiate the platform against animation-heavy competitors
- Real-Time Simulation Strategy
- Promoted the use of real-time simulation over animation, enabling user freedom, exploration, realistic interactions, and consequence-based learning
- Maintained a pragmatic balance in engineering discipline by defining where to invest in simulation to maximise value without unnecessary risk and complexity
- Delivered a unified, reusable simulation capability to efficiently support diverse medical domains while improving scalability and ROI of technology investment
- Platform and Ecosystem
- Technology stack selection, including Unreal Engine, C++ and PhysX; deployed as a desktop application with supported VR headsets
- Learning Management System built as a multi-tenant web platform (NodeJS API, Vue frontend, Couchbase), hosted on AWS across structured dev/test/prod environments
- Ensured the combined platform was scalable, performant and commercially robust for real-world clinical training environments
Technical Contributions
I contributed heavily across all Vantari products, from desktop VR to full-stack applications. These contributions span multiple platforms, architectures, programming languages and user interaction modalities. To highlight my unique technical contribution to Vantari's core IP, I will provide two examples:
-
Generative Real-Time Ultrasound Simulation: Designed and implemented a physically-based generative ultrasound simulation using GPU-accelerated ray tracing via NVIDIA OptiX. The system generated ultrasound images dynamically from anatomical surface models. The simulation naturally modelled acoustic reflections, transmission losses, acoustic shadowing and enhancement, and doppler modes. Tissue texture was simulated by locally evaluated noise models, and beam width via oversampling.
The system was applied to several contexts, including full abdominal and third-trimester pregnancy models; large, complex geometries that required careful handling of degenerate intersection cases and modelling deficiencies such as interpenetrating surfaces. The resulting image fidelity was clinically compelling and significantly differentiated the platform in competitive evaluations.
-
XPBD Soft-Body Physics Solver: Designed and implemented a custom XPBD (Extended Position Based Dynamics) physics solver to support real-time soft-tissue interaction, including incisions, needle insertion, and ultrasound probe pressure deformation.
XPBD was chosen specifically for its stability under strict time-budgeted simulation - a critical property for interactive VR simulation where physical plausibility and stability matter more than physical accuracy. This simulation approach enabled clinically meaningful deformation responses on surface and volumetric datasets.
-
Parallel Processing and Resource Balancing: Architecture, design and implementation of systems for parallel processing and resource balancing within simulations, promoting graceful degradation under resource pressure to maintain interactivity.
-
VR-Embedded UI System: Designed and implemented a flexible, modern UI system for VR-embedded user interfaces, based on Vue and rendered by an embedded HTML renderer.
-
Platform and Tooling: Established tech stack (Unreal Engine, C++, NodeJS, Vue, Couchbase), build systems, CI/CD pipelines, and dev/test/prod environments (AWS).